List of All Members for PhysicsEntity
This is the complete list of members for PhysicsEntity, including inherited members.
- active : bool
- angularDamping : float
- angularVelocity : float
- awake : bool
- body : Body
- bodyType : enumeration
- bullet : bool
- fixedRotation : bool
- fixtures : list<Fixture>
- gravityScale : float
- linearDamping : float
- linearVelocity : QPointF
- sleepingAllowed : bool
- world : World
- applyAngularImpulse(impulse)
- applyForce(force, point)
- applyForceToCenter(force)
- applyLinearImpulse(impulse, point)
- applyTorque(torque)
- bodyCreated()
- getInertia()
- getLinearVelocityFromLocalPoint(point)
- getLinearVelocityFromWorldPoint(point)
- getLocalCenter()
- getMass()
- getWorldCenter()
- resetMassData()
- toLocalPoint(worldPoint)
- toLocalVector(worldVector)
- toWorldPoint(localPoint)
- toWorldVector(localVector)
The following members are inherited from Entity.
- behavior : Behavior
- updateInterval : int